The force-fit game was devised by Helmut Schlicksupp
and resembles the Brainwriting
Game.
As a rule competition is avoided in creativity, it
is potentially disruptive and can cause conflict. However, a small amount
of pressure can benefit creativity. For the game to be useful a light-hearted
frame of mind is essential, with no significant losers.
- Make up two groups, say A and B, with 2 – 8 individuals
in each. The administrator should displays and reads out a problem
statement. This is followed by the basic round, which consists of
steps 2 – 4.
- Group A proposes and idea distant to the problem (which the administrator
records on a flipchart).
- Group B spends 2 minutes developing a realistic solution founded
on this remote idea (the administrator records the solution on the
flip-chart).
- If Group B’s solution is plausible they gain a point in
this round, if not the Group A obtains the point. (This appraisal
must be kept light-hearted to avoid creating an atmosphere that
is too competitive).
- Although the groups could alternate roles after every round (steps
2-4), it would be quicker if they swapped every say, 5 rounds, this
way Group A can contemplate their next remote idea whilst B are
solving their previous one.
- After a predefined period of time has lapsed (say 30 minutes),
or a pre-agreed number of rounds, the game concludes and whichever
Group has the most points wins.
- Afterwards the ideas evaluated and appraised as required.
- With a well-practiced group, the solution-generating step offers
an opening to practice skilful speedy, off-the cuff use of creativity
techniques.
This games technique could provide a light-hearted
warm-up or end-of-day closer when used in ‘real’ non-training
settings. Difficulty with acceptability of the ‘game’ ethos,
dilemma’s with the identity of individuals within groups and competition
within teams limit its use for ‘real’ idea-generation.