FORCE FIT-GAME


CLASS
D
PHASE
Idea generation
DESCRIPTION

The force-fit game was devised by Helmut Schlicksupp and resembles the Brainwriting Game.

As a rule competition is avoided in creativity, it is potentially disruptive and can cause conflict. However, a small amount of pressure can benefit creativity. For the game to be useful a light-hearted frame of mind is essential, with no significant losers.

  1. Make up two groups, say A and B, with 2 – 8 individuals in each. The administrator should displays and reads out a problem statement. This is followed by the basic round, which consists of steps 2 – 4.
  2. Group A proposes and idea distant to the problem (which the administrator records on a flipchart).
  3. Group B spends 2 minutes developing a realistic solution founded on this remote idea (the administrator records the solution on the flip-chart).
  4. If Group B’s solution is plausible they gain a point in this round, if not the Group A obtains the point. (This appraisal must be kept light-hearted to avoid creating an atmosphere that is too competitive).
  5. Although the groups could alternate roles after every round (steps 2-4), it would be quicker if they swapped every say, 5 rounds, this way Group A can contemplate their next remote idea whilst B are solving their previous one.
  6. After a predefined period of time has lapsed (say 30 minutes), or a pre-agreed number of rounds, the game concludes and whichever Group has the most points wins.
  7. Afterwards the ideas evaluated and appraised as required.
  8. With a well-practiced group, the solution-generating step offers an opening to practice skilful speedy, off-the cuff use of creativity techniques.

This games technique could provide a light-hearted warm-up or end-of-day closer when used in ‘real’ non-training settings. Difficulty with acceptability of the ‘game’ ethos, dilemma’s with the identity of individuals within groups and competition within teams limit its use for ‘real’ idea-generation.

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