BRAINWRITING GAME


CLASS
D
PHASE
Idea generation
DESCRIPTION

This method is set in the form of a light-hearted competitive game. Creativity methods normally avoid competition because it tends to be divisive. However, as long as the game atmosphere is fun rather than overly competitive, and the facilitator ensures that there are no significant losers, the game format might be useful, particularly in training contexts where winning and losing are likely to be less of an issue and both can be used to provide teaching material.

The game will take a little longer than some other brainwriting techniques. Very little facilitation skill is needed. The structure is as follows:

  1. Display the problem statement, and explain that the winner of the game is the one who devises the most unlikely solution.
  2. The facilitator sells each group member an agreed number (say 10) of blank, serially numbered cards at, say, 10p each, pooling the money to form the prize. Each group member signs a receipt that records the serial numbers of their set of cards.
  3. Members try to think of utterly implausible solutions, writing one per card. The cards are then put up on a display board.
  4. Members now have (say) 15 minutes to silently read all the solutions, and to append to them (on further un-numbered cards or Post-its) ways in which they could be converted into a more practical way of solving the problem (so reducing that ideas’ chances of winning).
  5. Each member then has two votes (e.g. two sticky stars) to vote for what s/he now considers to be the most improbable idea on the numbered cards. The idea that attracts most votes wins the pooled money.
  6. Form two sub-groups, give half the cards to each, and give each group (say) 15 minutes to develop six viable solutions from their cards.
  7. Each sub-group tries to ‘sell’ their ideas to the other sub-group.
  8. Everyone comes together and agrees on the best ideas overall.
[Source: www.mycoted.com ]
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