DIALOGUE


CLASS
B
PHASE
Internal Mapping, Predisposition, Creative process
DESCRIPTION

Dialogue is a very important “tool” for creativity development within a company; indeed, several authors suggest to use it at different times.

Firstly, David Gurteen (1998) maintains that the major problem for a company is to think about knowledge – already available in a big quantity - in new ways. However, you often fail to attain this objective because there are some “locks-in” that you need to remove, in order to liberate your creativity.

Gurteen identifies the following “locks-in”:


  • Creativity is a serious business: creativity is too often regarded as a serious analytical task, whereas it is meant to be a pleasant activity;

  • Creativity is not needed: creativity is very often seen as an attitude to be adopted from time to time, rather than a mental habit;

  • Creativity is specialized: creativity is regarded as a prerogative for some disciplines or company functions, like R & D, rather than an activity of the company expertise;

  • Limiting paradigms: they are the major creativity lock-in because they limit unconscious thoughts and actions; they concern everyone’s unique perception, vision and communication of the world;

  • Inappropriate mental models: unlike paradigms, mental models are conscious and correspond to reality interpretation schemes;

  • Limitations of traditional teaching: it concerns traditional teaching which does not involve the games learning potential;

  • Inappropriate belief in absolutes: knowledge is always in evolution and is not absolute at all;

  • Worry and rewards and punishment: when you are afraid of being rewarded and punished;

  • Fear and lack of trust: it is the most common lock-in; it is when you are afraid of failing and being mocked by others.

  • Infanticide: when you tend to put down new ideas;

  • Information overload: when you rely on and analyse information too much;

  • Judgement: when you tend to judge (without thinking twice) instead of suspending judgement.


To remove these locks-in, he suggests to use dialogue. It allows to discuss about things, in order to reveal one of the major creativity locks-in, i.e. the limiting paradigms. To be really efficient, dialogue must be carried out adequately; speakers need to listen to each other and not simply reply because dialogue is not a fighting confrontation but a tool to investigate the point of view of the person whom you are speaking to. All participants need to take some advantage from dialogue, like learning something new. It is to be conceived as an opportunity to establish a contact between people, rather than a moment for complaining about others’ ideas.
According to Gurteen, dialogue is important, especially because it helps participants to become aware of their mental paradigms, as well as the others’, and therefore to clear their mind of prejudices. This is a precondition to allow people’s creativity to burst out.


Unlike Gurteen, Weiss W.H. (2002) suggests to use dialogue during the internal mapping phase. He states that as all employees in a company could always generate ideas, chief managers must be ready to receive them. So, they can carry out dialogues (even informally) with their employees during which they would listen to their ideas, advice and suggestions which could possibly lead to improved products, procedures and processes. This is a positive factor for the company, since it can bring new ideas and involve its personnel in the company processes, thus making employees more fulfilled.

Also Lawson and Samson (2001) think that having a dialogue with all company employees (the so called INTERNAL SENSORS) can help to better allocate the necessary resources for the company development.


Unlike the authors mentioned so far, Sutton (2002) defines dialogue as an integral part of the creative process. He thinks that dialogue is a fundamental element of group work because it allows to develop and test the value of new ideas. It is a kind of “intellectual conflict” that is totally different from interpersonal conflicts; in fact, it is about a “clash of ideas” that only aims to generate innovation. Such clash deals with a selection of well-balanced people without particular communicative problems; they are confronted to each other and respect each other. Their dialogue is centred on the relevant problem and aims to develop a number of alternatives to be examined collectively.
Humour and jokes are the creative group major tool to relieve any conflict between participants and keep focused on facts, rather than personal conflicts.
A relieved atmosphere improves our mental flexibility, as it allows to connect inputs and generate a larger variety of ideas. Moreover, too strict people need to be isolated because they could have a negative influence on the others. Conflict is strictly forbidden during the early stages of the ideation process, when the idea is not complete yet.
It is necessary to suspend judgement during these debates, to make sure that negative criticism does not prevail and put down early ideas before they are fully developed and ready to be examined.


CORRELATE TECHNIQUES
REFERENCES
  • Gurteen D., Knowledge, Creativity and Innovation, Journal of Knowledge Management, Vol. 2, n. 1, 1998, pp. 5-13.
  • Lawson B., Samson D., Developing Innovation Capability in Organisations: a Dynamic Capabilities Approach, International Journal of Knowledge Management, Vol. 5, n. 3, 2001, pp. 377-401.
  • Sutton R.I., Weird Ideas that Work. 111/2 Practices for Promoting, Managing, and Sustaining Innovation, New York, The Free Press, 2002.
  • Weiss W.H., Demonstrating Creativity and Innovation, Supervision, Vol. 63, n. 3, 2002, pp. 6-10.