CLASS |
A |
PHASE |
Idea generation, Predisposition |
APPLICATION FIELDS |
Various |
ASSUMPTIONS |
The group is expected to be heterogeneous. Participants
are allowed to change their work environment. |
PROS |
|
CONS |
|
DESCRIPTION |
The Context Modifying technique could be applied
successfully both in the idea generation phase and in predisposition to
enhance creativity inside the company.
There are four different ways (sub-techniques) to modify the context: 1. Social Context Modifying; 1. Social Context ModifyingSocial Context Modifying consists in changing the social
environment, where the creative dialogue takes place. For instance, it
can be built an effective mix of senior and junior managers, researchers
and commercial staff, Europeans and Americans, in order to improve the
productivity of the meetings (given the assumption that each participant
has carried out the same training phases).
The aim is always to build an heterogeneous creative group. 2. Physical Context ModifyingAccording to some authors, the working Physical Context Modifying can lead to a lot of advantages: to this purpose, Weiss W.H. (2002) states that making some modifications to the office or even choosing a different place where to concentrate on daily activities (and not only on the creative process) can generate, unblock or trigger new stimuli. 3. Reversed ThinkingReversed Thinking is a method enabling to change the mental attitude when trying to solve a problem. This easy to be used and also very effective technique consists in thinking exactly the opposite of what is commonly thought by the rest of the group in a precise moment (this approach is also called "turn round the question"). "If you think that a small molecule is needed to produce a new medicine, try also a big one. After all, it is not always possible to foresee what is going to happen." (Foster & Kaplan, 2001) The use of Reversed Thinking can contribute to the creation of an atmosphere of game and amusement, these constituting an important requirement for ideas generation. To this purpose, Robert Root-Bernstein, author of "Sparks of Genius", states that the game let emerge feelings, emotions, amusement, from which creative intuitions may stem, transforming a really normal person in an inventor. 4. Zoom in – Zoom out.An alternative to Reversed Thinking is the Zoom in - Zoom out approach. The Zoom-in phase reveals the minimal details of each element of the game as well as the short term trends. On the other hand, the Zoom-out phase shows the relationships among the different components and explains also how these change in the long term. By setting against the two perspectives generated by the Zoom-in and by the Zoom-out it is possible to obtain innovative solutions. |
REFERENCES |
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