| CLASS |
C |
| PHASE |
Idea generation |
| DESCRIPTION |
This technique although similarly named is quite different from the Cartoon Story Board technique. It is an ‘idea’ organizing’ method using tree logic (c.f. Mind-Mapping, and other hierarchical diagrams and outlines, and Venn-convention methods such at Snowball Technique, and KJ-Method). The facilitator is more able to concentrate on idea-generation of particular topics and sub-topics much more closely than is usually possible in open-ended methods (c.f. Constrained Brain writing as another way to achieve this). Cards are laid out in a tabular format – a simple row of header cards (or possibly header and sub-header cards as in the example below), each with a column of idea cards below it, perhaps with added action or comment notes attached (index cards or Post-it slips could be used):
Using different shaped or coloured ‘header’ cards to make them more striking is helpful. The semi-sticky adhesive used on re-stickable notes is available in spray-can form, so if you want to use non-sticky cards, you can make a re-stickable display area by spraying flip-chart paper with the adhesive; the cards can then be put in position or removed and rearranged as you wish. One possible approach is as follows:
Smithers (1984), of the Creative Thinking Centre, adds a introductory problem clarification stage by initially putting up a header saying ‘Purpose’ and then getting the group to develop idea-cards under this header for different aspects of the ‘Purpose’ of solving the problem. The headers for the idea-generation stage are then created as a result of this initial stage, one group member writes the cards, another member pins them up, allowing the group leader to concentrate on facilitation. FASTTRACK, a fully developed problem-solving process devised by Bauer and Associates (1985), makes extensive use of card story boards. They use a · ‘Why?’ header (equivalent to Smitters’
‘Purpose’), These establish a very compact summary of the problem and current ideas about dealing with it, in a system that is easily adjusted. You can also use header cards to represent procedural
elements or steps (instead of idea categories) with the idea-cards listing
the results of that step. |
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TECHNIQUES |
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| REFERENCES |